java:bp
Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
java:bp [2012/10/09 18:05] – bruno | java:bp [2018/11/13 16:25] (Version actuelle) – [En programmant] bruno | ||
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Ligne 38: | Ligne 38: | ||
//Eagleson est optimiste, dans la réalité, c'est un mois...// | //Eagleson est optimiste, dans la réalité, c'est un mois...// | ||
- | Il existe deux types de commentaires: | + | Il existe deux types de commentaires |
- | * les commentaires pour le lecteur/ | + | * les commentaires pour le lecteur/ |
+ | <code java> | ||
+ | int i = 0;// tout ce qui se trouve après les // sur cette ligne est ignoré par le compilateur | ||
+ | /* tout | ||
+ | ce qui se trouve | ||
+ | après le /* est ignoré jusqu' | ||
+ | prochain */ | ||
+ | </ | ||
* les commentaires pour la documentation utilisateur (javadoc). | * les commentaires pour la documentation utilisateur (javadoc). | ||
+ | <code java> | ||
+ | /** Il y a deux étoiles de suite: c'est un bloc de commentaire javadoc | ||
+ | |||
+ | Tout ce qui se trouve ici | ||
+ | @param sont des instructions | ||
+ | @return de documentation | ||
+ | @author qui peuvent utiliser | ||
+ | des < | ||
+ | */ | ||
+ | </ | ||
Les premiers peuvent être utilisés partout dans le code, dès que le programmeur souhaite indiquer des précisions dans le programme, expliquer une partie du code ou encore ignorer un passage du code (utile en débuggage par exemple). | Les premiers peuvent être utilisés partout dans le code, dès que le programmeur souhaite indiquer des précisions dans le programme, expliquer une partie du code ou encore ignorer un passage du code (utile en débuggage par exemple). | ||
Ligne 65: | Ligne 82: | ||
Ils se placent avant l' | Ils se placent avant l' | ||
- | //Petite anecdote: lorsque j'ai commencé le projet [[http://natabraille.free.fr|natbraille]], | + | //Petite anecdote: lorsque j'ai commencé le projet [[http://natbraille.org|natbraille]], |
- | Voici par exemple le code de la classe Object de java: | + | Voici par exemple le code de la classe |
- | <code java> | ||
- | /* | ||
- | * Copyright (c) 1994, 2010, Oracle and/or its affiliates. All rights reserved. | ||
- | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | ||
- | * | ||
- | * This code is free software; you can redistribute it and/or modify it | ||
- | * under the terms of the GNU General Public License version 2 only, as | ||
- | * published by the Free Software Foundation. | ||
- | * particular file as subject to the " | ||
- | * by Oracle in the LICENSE file that accompanied this code. | ||
- | * | ||
- | * This code is distributed in the hope that it will be useful, but WITHOUT | ||
- | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | ||
- | * FITNESS FOR A PARTICULAR PURPOSE. | ||
- | * version 2 for more details (a copy is included in the LICENSE file that | ||
- | * accompanied this code). | ||
- | * | ||
- | * You should have received a copy of the GNU General Public License version | ||
- | * 2 along with this work; if not, write to the Free Software Foundation, | ||
- | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | ||
- | * | ||
- | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | ||
- | * or visit www.oracle.com if you need additional information or have any | ||
- | * questions. | ||
- | */ | ||
- | package java.lang; | + | Et [[http:// |
- | /** | + | <code> |
- | * Class {@code Object} is the root of the class hierarchy. | + | javadoc |
- | * Every class has {@code | + | </code> |
- | * including arrays, implement the methods of this class. | + | |
- | * | + | |
- | * @author | + | |
- | * @see java.lang.Class | + | |
- | * @since | + | |
- | */ | + | |
- | public class Object { | + | |
- | private static native void registerNatives(); | + | Cette commande va créer les pages HTML de la documentation dans le répertoire **doc** |
- | | + | |
- | | + | Vous constaterez au passage que **la plupart du code, c'est de la documentation!** |
- | } | + | |
- | /** | + | ==== Quelques outils et liens ==== |
- | | + | * [[http:// |
- | * {@code Class} object is the object that is locked by {@code | + | * [[http://checkstyle.sourceforge.net/|Checkstyle]]: |
- | * static synchronized} methods of the represented class. | + | |
- | * | + | |
- | * < | + | |
- | * where {@code |X|} is the erasure of the static type of the | + | |
- | * expression on which {@code getClass} is called.</b> For | + | |
- | | + | |
- | * | + | |
- | * <p> | + | |
- | * {@code Number n = 0; | + | |
- | * {@code Class<? extends Number> c = n.getClass(); | + | |
- | * </p> | + | |
- | * | + | |
- | * @return The {@code Class} object that represents the runtime | + | |
- | | + | |
- | * @see Class Literals, section 15.8.2 of | + | |
- | | + | |
- | */ | + | |
- | public final native Class<?> | + | |
- | /** | + | ===== Bonnes habitudes pour la programmation ===== |
- | * Returns a hash code value for the object. This method is | + | Quelques trucs pour éviter les ennuis... |
- | * supported for the benefit of hash tables such as those provided by | + | ==== En programmant ==== |
- | * {@link java.util.HashMap}. | + | - utilisez des noms de classe/ |
- | * <p> | + | - ... et dans l' |
- | * The general contract of {@code hashCode} is: | + | - déclarez toujours dans le même ordre vos attributs, constructeurs, |
- | * < | + | - initialisez TOUJOURS un attribut, une variable... soit lors de sa déclaration, |
- | * < | + | |
- | | + | - dès que vous ouvrez un bloc avec {, fermez-le immédiatement avec }:<code java> |
- | | + | for (int i=0; |
- | | + | |
- | | + | |
- | | + | |
- | * < | + | |
- | * | + | |
- | | + | |
- | * < | + | |
- | | + | |
- | * | + | |
- | | + | |
- | | + | |
- | | + | |
- | * </ | + | |
- | * <p> | + | |
- | * As much as is reasonably practical, the hashCode method defined by | + | |
- | * class {@code Object} does return distinct integers for distinct | + | |
- | * objects. (This is typically implemented by converting the internal | + | |
- | * address of the object into an integer, but this implementation | + | |
- | * technique is not required by the | + | |
- | * Java< | + | |
- | * | + | |
- | * @return | + | |
- | * @see | + | |
- | * @see | + | |
- | */ | + | |
- | public native | + | |
- | /** | ||
- | * Indicates whether some other object is "equal to" this one. | ||
- | * <p> | ||
- | * The {@code equals} method implements an equivalence relation | ||
- | * on non-null object references: | ||
- | * <ul> | ||
- | * < | ||
- | | ||
- | | ||
- | * < | ||
- | | ||
- | | ||
- | | ||
- | * < | ||
- | | ||
- | | ||
- | | ||
- | | ||
- | * < | ||
- | | ||
- | | ||
- | | ||
- | | ||
- | | ||
- | * < | ||
- | | ||
- | * </ul> | ||
- | * <p> | ||
- | * The {@code equals} method for class {@code Object} implements | ||
- | * the most discriminating possible equivalence relation on objects; | ||
- | * that is, for any non-null reference values {@code x} and | ||
- | * {@code y}, this method returns {@code true} if and only | ||
- | * if {@code x} and {@code y} refer to the same object | ||
- | * ({@code x == y} has the value {@code true}). | ||
- | * <p> | ||
- | * Note that it is generally necessary to override the {@code hashCode} | ||
- | * method whenever this method is overridden, so as to maintain the | ||
- | * general contract for the {@code hashCode} method, which states | ||
- | * that equal objects must have equal hash codes. | ||
- | * | ||
- | * @param | ||
- | * @return | ||
- | | ||
- | * @see # | ||
- | * @see | ||
- | */ | ||
- | public boolean equals(Object obj) { | ||
- | return (this == obj); | ||
- | } | ||
- | /** | + | for (int i=0;i<2;i++){ |
- | * Creates and returns a copy of this object. | + | |
- | * of " | + | |
- | * intent is that, for any object {@code x}, the expression: | + | |
- | * < | + | |
- | * < | + | |
- | * x.clone() != x</ | + | |
- | * will be true, and that the expression: | + | |
- | * < | + | |
- | * < | + | |
- | * x.clone().getClass() == x.getClass()</ | + | |
- | * will be {@code true}, but these are not absolute requirements. | + | |
- | * While it is typically the case that: | + | |
- | * < | + | |
- | * < | + | |
- | * x.clone().equals(x)</ | + | |
- | * will be {@code true}, this is not an absolute requirement. | + | |
- | * <p> | + | |
- | * By convention, the returned object should be obtained by calling | + | |
- | * {@code super.clone}. | + | |
- | * {@code Object}) obey this convention, it will be the case that | + | |
- | * {@code x.clone().getClass() == x.getClass()}. | + | |
- | * <p> | + | |
- | * By convention, the object returned by this method should be independent | + | |
- | * of this object (which is being cloned). | + | |
- | * it may be necessary to modify one or more fields of the object returned | + | |
- | * by {@code super.clone} before returning it. Typically, this means | + | |
- | * copying any mutable objects that comprise the internal "deep structure" | + | |
- | * of the object being cloned and replacing the references to these | + | |
- | * objects with references to the copies. | + | |
- | * primitive fields or references to immutable objects, then it is usually | + | |
- | * the case that no fields in the object returned by {@code super.clone} | + | |
- | * need to be modified. | + | |
- | * <p> | + | |
- | * The method {@code clone} for class {@code Object} performs a | + | |
- | * specific cloning operation. First, if the class of this object does | + | |
- | * not implement the interface {@code Cloneable}, then a | + | |
- | * {@code CloneNotSupportedException} is thrown. Note that all arrays | + | |
- | * are considered to implement the interface {@code Cloneable} and that | + | |
- | * the return type of the {@code clone} method of an array type {@code T[]} | + | |
- | * is {@code T[]} where T is any reference or primitive type. | + | |
- | * Otherwise, this method creates a new instance of the class of this | + | |
- | * object and initializes all its fields with exactly the contents of | + | |
- | * the corresponding fields of this object, as if by assignment; the | + | |
- | * contents of the fields are not themselves cloned. Thus, this method | + | |
- | * performs a " | + | |
- | * <p> | + | |
- | * The class {@code Object} does not itself implement the interface | + | |
- | * {@code Cloneable}, so calling the {@code clone} method on an object | + | |
- | * whose class is {@code Object} will result in throwing an | + | |
- | * exception at run time. | + | |
- | * | + | |
- | * @return | + | |
- | * @exception | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * @see java.lang.Cloneable | + | |
- | */ | + | |
- | protected native Object clone() throws CloneNotSupportedException; | + | |
- | /** | + | } |
- | * Returns a string representation of the object. In general, the | + | |
- | * {@code toString} method returns a string that | + | |
- | * " | + | |
- | * be a concise but informative representation that is easy for a | + | |
- | * person to read. | + | |
- | * It is recommended that all subclasses override this method. | + | |
- | * <p> | + | |
- | * The {@code toString} method for class {@code Object} | + | |
- | * returns a string consisting of the name of the class of which the | + | |
- | * object is an instance, the at-sign character `{@code @}', and | + | |
- | * the unsigned hexadecimal representation of the hash code of the | + | |
- | * object. In other words, this method returns a string equal to the | + | |
- | * value of: | + | |
- | * < | + | |
- | * < | + | |
- | * getClass().getName() + ' | + | |
- | * </ | + | |
- | * | + | |
- | * @return | + | |
- | */ | + | |
- | public String toString() { | + | |
- | return getClass().getName() + " | + | |
- | | + | |
- | /** | + | for (int i=0;i<2;i++){ |
- | * Wakes up a single thread that is waiting on this object' | + | System.out.... etc |
- | * monitor. If any threads are waiting on this object, one of them | + | } |
- | * is chosen to be awakened. The choice is arbitrary and occurs at | + | </code> |
- | * the discretion of the implementation. A thread waits on an object' | + | - si une méthode renvoie une valeur, écrivez-le tout de suite:<code java> |
- | * monitor by calling one of the {@code wait} methods. | + | public |
- | | + | |
- | * The awakened thread will not be able to proceed until the current | + | |
- | * thread relinquishes the lock on this object. The awakened thread will | + | |
- | * compete in the usual manner with any other threads that might be | + | |
- | * actively competing to synchronize on this object; for example, the | + | |
- | * awakened thread enjoys no reliable privilege or disadvantage in being | + | |
- | * the next thread to lock this object. | + | |
- | * <p> | + | |
- | * This method should only be called by a thread that is the owner | + | |
- | * of this object' | + | |
- | * object' | + | |
- | * < | + | |
- | * < | + | |
- | * < | + | |
- | | + | |
- | * < | + | |
- | | + | |
- | * </ul> | + | |
- | * <p> | + | |
- | * Only one thread at a time can own an object' | + | |
- | * | + | |
- | * @exception | + | |
- | | + | |
- | * @see java.lang.Object# | + | |
- | * @see java.lang.Object# | + | |
- | */ | + | |
- | | + | |
- | /** | + | public |
- | * Wakes up all threads that are waiting on this object' | + | |
- | * thread waits on an object' | + | |
- | * {@code wait} methods. | + | |
- | * <p> | + | |
- | * The awakened threads will not be able to proceed until the current | + | |
- | * thread relinquishes the lock on this object. The awakened threads | + | |
- | * will compete in the usual manner with any other threads that might | + | |
- | * be actively competing to synchronize on this object; for example, | + | |
- | * the awakened threads enjoy no reliable privilege or disadvantage in | + | |
- | * being the next thread to lock this object. | + | |
- | * <p> | + | |
- | * This method should only be called by a thread that is the owner | + | |
- | * of this object' | + | |
- | * description of the ways in which a thread can become the owner of | + | |
- | * a monitor. | + | |
- | * | + | |
- | * @exception | + | |
- | | + | |
- | * @see java.lang.Object# | + | |
- | * @see java.lang.Object# | + | |
- | */ | + | |
- | | + | |
- | /** | + | } |
- | * Causes the current thread to wait until either another thread invokes the | + | |
- | * {@link java.lang.Object# | + | |
- | * {@link java.lang.Object# | + | |
- | * specified amount of time has elapsed. | + | |
- | * <p> | + | |
- | * The current thread must own this object' | + | |
- | * <p> | + | |
- | * This method causes the current thread (call it < | + | |
- | * place itself in the wait set for this object and then to relinquish | + | |
- | * any and all synchronization claims on this object. Thread < | + | |
- | * becomes disabled for thread scheduling purposes and lies dormant | + | |
- | * until one of four things happens: | + | |
- | * < | + | |
- | * < | + | |
- | * object and thread < | + | |
- | * the thread to be awakened. | + | |
- | * < | + | |
- | * object. | + | |
- | * < | + | |
- | * thread < | + | |
- | * < | + | |
- | * {@code timeout} is zero, however, then real time is not taken into | + | |
- | * consideration and the thread simply waits until notified. | + | |
- | * </ | + | |
- | * The thread < | + | |
- | * object and re-enabled for thread scheduling. It then competes in the | + | |
- | * usual manner with other threads for the right to synchronize on the | + | |
- | * object; once it has gained control of the object, all its | + | |
- | * synchronization claims on the object are restored to the status quo | + | |
- | * ante - that is, to the situation as of the time that the {@code wait} | + | |
- | * method was invoked. Thread < | + | |
- | * invocation of the {@code wait} method. Thus, on return from the | + | |
- | * {@code wait} method, the synchronization state of the object and of | + | |
- | * thread {@code T} is exactly as it was when the {@code wait} method | + | |
- | * was invoked. | + | |
- | * <p> | + | |
- | * A thread can also wake up without being notified, interrupted, | + | |
- | * timing out, a so-called < | + | |
- | * occur in practice, applications must guard against it by testing for | + | |
- | * the condition that should have caused the thread to be awakened, and | + | |
- | * continuing to wait if the condition is not satisfied. | + | |
- | * waits should always occur in loops, like this one: | + | |
- | * < | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * </ | + | |
- | * (For more information on this topic, see Section 3.2.3 in Doug Lea' | + | |
- | * " | + | |
- | * 2000), or Item 50 in Joshua Bloch' | + | |
- | * Language Guide" (Addison-Wesley, | + | |
- | * | + | |
- | * <p>If the current thread is {@linkplain java.lang.Thread# | + | |
- | * interrupted} by any thread before or while it is waiting, then an | + | |
- | * {@code InterruptedException} is thrown. | + | |
- | * thrown until the lock status of this object has been restored as | + | |
- | * described above. | + | |
- | * | + | |
- | * <p> | + | |
- | * Note that the {@code wait} method, as it places the current thread | + | |
- | * into the wait set for this object, unlocks only this object; any | + | |
- | * other objects on which the current thread may be synchronized remain | + | |
- | * locked while the thread waits. | + | |
- | * <p> | + | |
- | * This method should only be called by a thread that is the owner | + | |
- | * of this object' | + | |
- | * description of the ways in which a thread can become the owner of | + | |
- | * a monitor. | + | |
- | * | + | |
- | * @param | + | |
- | * @exception | + | |
- | | + | |
- | * @exception | + | |
- | | + | |
- | * @exception | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * @see java.lang.Object# | + | |
- | * @see java.lang.Object# | + | |
- | */ | + | |
- | public final native void wait(long timeout) throws InterruptedException; | + | |
- | /** | + | public int factorielle(int n){ |
- | * Causes the current thread to wait until another thread invokes the | + | int ret = 0; |
- | * {@link java.lang.Object# | + | |
- | | + | return ret; |
- | * some other thread interrupts the current thread, or a certain | + | } |
- | * amount of real time has elapsed. | + | |
- | * <p> | + | |
- | * This method is similar to the {@code wait} method of one | + | |
- | * argument, but it allows finer control over the amount of time to | + | |
- | * wait for a notification before giving up. The amount of real time, | + | |
- | * measured in nanoseconds, | + | |
- | * < | + | |
- | * < | + | |
- | * 1000000*timeout+nanos</ | + | |
- | * <p> | + | |
- | * In all other respects, this method does the same thing as the | + | |
- | * method {@link # | + | |
- | * {@code wait(0, 0)} means the same thing as {@code wait(0)}. | + | |
- | * <p> | + | |
- | * The current thread must own this object' | + | |
- | * releases ownership of this monitor and waits until either of the | + | |
- | * following two conditions has occurred: | + | |
- | * < | + | |
- | * < | + | |
- | | + | |
- | | + | |
- | * < | + | |
- | | + | |
- | | + | |
- | * </ | + | |
- | * <p> | + | |
- | * The thread then waits until it can re-obtain ownership of the | + | |
- | * monitor and resumes execution. | + | |
- | * <p> | + | |
- | * As in the one argument version, interrupts and spurious wakeups are | + | |
- | * possible, and this method should always be used in a loop: | + | |
- | * < | + | |
- | | + | |
- | | + | |
- | * | + | |
- | * ... // Perform action appropriate to condition | + | |
- | | + | |
- | * </ | + | |
- | * This method should only be called by a thread that is the owner | + | |
- | * of this object' | + | |
- | * description of the ways in which a thread can become the owner of | + | |
- | * a monitor. | + | |
- | * | + | |
- | * @param | + | |
- | * @param | + | |
- | | + | |
- | * @exception | + | |
- | | + | |
- | | + | |
- | * @exception | + | |
- | | + | |
- | * @exception | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | */ | + | |
- | public final void wait(long timeout, int nanos) throws InterruptedException { | + | |
- | if (timeout < 0) { | + | |
- | throw new IllegalArgumentException(" | + | |
- | } | + | |
- | if (nanos < 0 || nanos > 999999) { | + | public int factorielle(int n){ |
- | throw new IllegalArgumentException( | + | int ret = 0; |
- | " | + | if(n==1){ |
- | } | + | ret = 1; |
+ | } | ||
+ | else{ | ||
+ | ret = n*factorielle(n-1); | ||
+ | } | ||
+ | return ret; | ||
+ | } | ||
+ | </ | ||
+ | - Vous ne devriez JAMAIS quitter une méthode qui renvoie une valeur autre part qu'à la dernière ligne, et cette dernière ligne devrait contenir la seule instruction **return** de la méthode: méfiez-vous donc des instructions **break** et des **return** multiples; | ||
+ | ==== En compilant ==== | ||
+ | **Le compilateur est votre ami.** | ||
- | if (nanos >= 500000 || (nanos != 0 && timeout == 0)) { | + | Un compilateur ne s'use pas: n'ayez pas peur de l' |
- | timeout++; | + | |
- | } | + | |
- | wait(timeout); | + | **Votre confiance en la qualité de votre code devrait être inversement proportionnelle à votre fréquence de compilation!** |
- | } | + | |
- | /** | + | LISEZ le premier message d' |
- | * Causes the current thread to wait until another thread invokes the | + | |
- | * {@link java.lang.Object# | + | |
- | * {@link java.lang.Object# | + | |
- | * In other words, this method behaves exactly as if it simply | + | |
- | * performs the call {@code wait(0)}. | + | |
- | * <p> | + | |
- | * The current thread must own this object' | + | |
- | * releases ownership of this monitor and waits until another thread | + | |
- | * notifies threads waiting on this object' | + | |
- | * either through a call to the {@code notify} method or the | + | |
- | * {@code notifyAll} method. The thread then waits until it can | + | |
- | * re-obtain ownership of the monitor and resumes execution. | + | |
- | * <p> | + | |
- | * As in the one argument version, interrupts and spurious wakeups are | + | |
- | * possible, and this method should always be used in a loop: | + | |
- | * < | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * </ | + | |
- | * This method should only be called by a thread that is the owner | + | |
- | * of this object' | + | |
- | * description of the ways in which a thread can become the owner of | + | |
- | * a monitor. | + | |
- | * | + | |
- | * @exception | + | |
- | | + | |
- | * @exception | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * @see java.lang.Object# | + | |
- | * @see java.lang.Object# | + | |
- | */ | + | |
- | public final void wait() throws InterruptedException { | + | |
- | wait(0); | + | |
- | } | + | |
- | /** | + | Plus vous aurez l' |
- | * Called by the garbage collector on an object when garbage collection | + | |
- | * determines that there are no more references to the object. | + | |
- | * A subclass overrides the {@code finalize} method to dispose of | + | |
- | * system resources or to perform other cleanup. | + | |
- | * <p> | + | |
- | * The general contract of {@code finalize} is that it is invoked | + | |
- | * if and when the Java< | + | |
- | * machine has determined that there is no longer any | + | |
- | * means by which this object can be accessed by any thread that has | + | |
- | * not yet died, except as a result of an action taken by the | + | |
- | * finalization of some other object or class which is ready to be | + | |
- | * finalized. The {@code finalize} method may take any action, including | + | |
- | * making this object available again to other threads; the usual purpose | + | |
- | * of {@code finalize}, however, is to perform cleanup actions before | + | |
- | * the object is irrevocably discarded. For example, the finalize method | + | |
- | * for an object that represents an input/ | + | |
- | * explicit I/O transactions to break the connection before the object is | + | |
- | * permanently discarded. | + | |
- | * <p> | + | |
- | * The {@code finalize} method of class {@code Object} performs no | + | |
- | * special action; it simply returns normally. Subclasses of | + | |
- | * {@code Object} may override this definition. | + | |
- | * <p> | + | |
- | * The Java programming language does not guarantee which thread will | + | |
- | * invoke the {@code finalize} method for any given object. It is | + | |
- | * guaranteed, however, that the thread that invokes finalize will not | + | |
- | * be holding any user-visible synchronization locks when finalize is | + | |
- | * invoked. If an uncaught exception is thrown by the finalize method, | + | |
- | * the exception is ignored and finalization of that object terminates. | + | |
- | * <p> | + | |
- | * After the {@code finalize} method has been invoked for an object, no | + | |
- | * further action is taken until the Java virtual machine has again | + | |
- | * determined that there is no longer any means by which this object can | + | |
- | * be accessed by any thread that has not yet died, including possible | + | |
- | * actions by other objects or classes which are ready to be finalized, | + | |
- | * at which point the object may be discarded. | + | |
- | * <p> | + | |
- | * The {@code finalize} method is never invoked more than once by a Java | + | |
- | * virtual machine for any given object. | + | |
- | * <p> | + | |
- | * Any exception thrown by the {@code finalize} method causes | + | |
- | * the finalization of this object to be halted, but is otherwise | + | |
- | * ignored. | + | |
- | * | + | |
- | * @throws Throwable the {@code Exception} raised by this method | + | |
- | */ | + | |
- | protected void finalize() throws Throwable { } | + | |
- | } | + | |
- | + | ||
- | </ | + | |
- | Et [[http:// | + | < |
+ | En d' | ||
- | < | + | ==== En debugant ==== |
- | javadoc Object.java -d doc | + | |
- | </ | + | |
- | Cette commande va créer les pages HTML de la documentation dans le répertoire **doc** (ouvrir index.html avec un navigateur web). | + | < |
- | Vous constaterez au passage que **la plupart du code, c'est de la documentation!** (bien que simple, la classe Object est utilisée par tout le monde en java, il est important de fournir une documentation la plus exhaustive possible pour les programmeurs). | ||
- | ===== Bonnes habitudes pour la programmation ===== | + | Un bon débogage est une des clefs de la réussite en informatique. |
- | ==== En programmant ==== | + | |
- | ==== En compilant ==== | + | J'y consacre un [[java: |
- | ==== En debugant ==== | + | Gardez cependant à l' |
- | < | + | < |
+ | |||
+ | Travailler à plusieurs n' | ||
==== En testant ==== | ==== En testant ==== | ||
+ | < | ||
+ | |||
+ | L' | ||
+ | |||
+ | Par exemple, en créant une classe de test extérieure au programme. | ||
+ | |||
+ | < | ||
+ | Faites tester votre programme par d' |
java/bp.1349805909.txt.gz · Dernière modification : 2012/10/09 18:05 de bruno